Omaha Cricket Association

2011 Heartland Cricket League - Rules

Rules

1. Only players registered with Omaha Cricket Club shall be allowed to participate in 2011 Heartland Cricket League (Summer).

2. Players shall, at all times, conduct play within the spirit of the game as well as within the 2011 Heartland Cricket League Rules and Captains are responsible, at all times, for the adherence.

3. Any individual acting in an un-sportsmanlike manner or using profanity shall not be tolerated and Omaha Cricket Club may impose sanctions against the player of the team or both, at their discretion.

4. Players will be required to wear only white clothes/uniforms for all the games.

5. 2011 Heartland Cricket League (Summer) - Round II shall be contested by five teams, competing against each other in a round-robin format.

6. Points shall be allocated for each match in accordance with the system described below in Progression of Teams.

7. The top four teams shall progress to the semi-finals and winners of the semi-finals shall contest the Final.

8. League matches shall be played for 240 minutes in total between two teams with an innings break of 20 minutes.

9. Each innings shall be played for 110 minutes with 10 minutes drinks break every 10 overs.

10. Toss will take place 15 minutes before the scheduled start of the game. If both teams are short of players, both the captains can agree for a late start but the game shall be finished in accordance with the scheduled match end-time.

11. Slow over-rates shall be penalized and the team found tardy while bowling first, will have the same number of overs reduced while batting second.

12. League matches shall consist of no more than 20 overs per side, with 6 balls per over.

13. Each bowler shall bowl no more than 4 overs or one-fifth of total overs agreed prior to start of the game.

14. Fielding restrictions (“Powerplay”) shall be enforced for every innings’ first six overs where only two fielders are allowed outside the 30-yard circle.

15. Batsmen or the fielding side Captain can request for change of the ball in play if it seems unfit. If a ball is lost or deteriorates, the fielding side should provide a ball similar to the condition of the match ball and both Captains should agree prior to its being used.

16. The winning team is responsible to report the result of a match and submit the score sheets to the Web Administrator no later than the Tuesday following the match weekend.

17. Teams shall be docked 2 points if they fail to comply with the submission of match report and score sheets.

18. The Laws of Cricket shall be applied to define Dead ball, No ball, Wide ball, Bye and Leg bye:

a. Law 23: Dead ball. The ball comes into play when the bowler begins his run up, and becomes dead when all the action from that ball is over. Once the ball is dead, no runs can be scored and no batsmen can be dismissed. The ball becomes dead for a number of reasons, most commonly when a batsman is dismissed, when a boundary is hit, or when the ball has finally settled with the bowler or wicketkeeper.

b. Law 24: No ball. A ball can be a no ball for several reasons: if the bowler bowls from the wrong place; or if he straightens his elbow during the delivery; or if the bowling is dangerous; or if the ball bounces more than twice or rolls along the ground before reaching the batsman; or if the fielders are standing in illegal places. A no ball adds one run to the batting team's score, in addition to any other runs which are scored off it, and the batsman can't be dismissed off a no ball except by being run out, or by handling the ball, hitting the ball twice, or obstructing the field.

c. Law 25: Wide ball. An umpire calls a ball "wide" if, in his or her opinion, the batsman did not have a reasonable opportunity to score off the ball. A ball is called wide when the bowler bowls a bouncer that goes over the head of the batsman. A wide adds one run to the batting team's score, in addition to any other runs which are scored off it, and the batsman can't be dismissed off a wide except by being run out or stumped, or by handling the ball, hitting his wicket, or obstructing the field.

d. Law 26: Bye and Leg bye. If a ball that is not a no ball or wide passes the striker and runs are scored, they are called byes. If a ball that is not a no ball hits the striker but not the bat and runs are scored, they are called leg-byes. However, leg-byes cannot be scored if the striker is neither attempting a stroke nor trying to avoid being hit. Byes and leg-byes are credited to the team's but not the batsman's total.

Progression of Teams

1. The following points system will apply:

Win – 4, Tie – 3, No Result – 2 and Loss – 0

a. The team scoring the most runs shall be considered the winner and shall receive 4 Points.

b. In the event both teams score equal number of runs, the game will be considered as a “Tie” and 3 Points shall be awarded to each team.

c. Each team will be awarded 2 Points when the match shall be declared a 'No-Result' match, if the match was stopped due to interruption, weather and light conditions included, before the side batting second has faced its required quota of overs and it has not been all-out, nor has passed its opponent's score.

2. In the event of teams finishing on equal points in the League, the right to play in the semi-finals will be decided in the following order of priority:

a. The team with the most wins in the round-robin matches will be placed in the higher position.

b. If there are teams with equal points and equal wins in the round-robin matches, then in such case the team with the higher net run rate in the round-robin matches will be placed in the higher position (refer below for the calculation of net run rate).

c. If following the net run rate calculation above there are teams which are still equal, then the team with the higher number of wickets taken per balls bowled in the round-robin matches in which results were achieved will be placed in the higher position.

d. If still equal, the team which was the winner of the head to head match played between them will be placed in the higher position.

e. In the highly unlikely event that teams cannot be separated by the above this will be done by drawing lots.

Net Run Rate

1. A team’s net run rate is calculated by deducting from the average runs per over scored by that team throughout the round-robin competition, the average runs per over scored against that team throughout the round-robin competition.

2. In the event of a team being all out in less than its full quota of overs, the calculation of its net run rate shall be based on the full quota of overs to which it would have been entitled and not on the number of overs in which the team was dismissed.